Mar 302013
 

If you’ve owned and loved an N64, you probably have a few worn out joysticks.  In addition to our GameCube-styled replacement N64 joystick, we’ve found an option that feels and looks a lot more like the original.

If you’ve seen our other N64 joystick repair video, this process is pretty similar.  Here’s another great option!  It’s made by RepairBox and seems to have a solid design. The installation is still super easy.  Just make sure you have a Philips Head screwdriver handy and about 10 minutes of time.

Just let us know if you have questions, comments or any thoughts on this model of joystick.  Best of luck, and happy retro gaming!

Find one of these RepairBox joysticks on Amazon.

Warning: Proceed at your own risk and be careful when doing any repairs.

Nintendo 64-Joystick-RepairBox-Replacement-Part

N64-Joystick-RepairBox-Comparison

Mar 092013
 

wheelbarrow-gnome-400pxWe all know about the gnome who steals socks out of our laundry.  But have you heard about his pixel-hungry buddy who steals battery covers off of Game Boys?  How about his neighbor who snatches expansion covers off of old N64 systems?

pikachu-N64-system

Time to fight back!

We’ll be carrying several colors of replacement expansion covers for the Nintendo 64.  Yup, we’ll be keeping the retro gaming world dust free by carrying the original Gray, Jungle Green, Pikachu Blue, and Atomic Purple versions of these little missing lids.  If these do well, we’ll be happy to get more colors produced in time.

Nintendo-64-System-Jungle-Green

Ok, so here’s the funny part.  Nintendo made an Atomic Purple N64 set, right?  What color was it?  Wait….think about it…hmmm.

Hmmm…so it really wasn’t a purple system.  But it did come with a sweet Atomic Purple controller that kicked off the numerous “funtastic” variants that Nintendo released in controllers and systems.

Atomic Purple expansion covers, really?  Yup.  Why? Because yellow would have been silly.  Seriously though, we figure these will give people a great opportunity to continue the custom mix-and-match process of customizing their N64.  We all did it with controllers as a kid.  Why not the system?  Would the system in the box below look better with an Atomic Purple expansion lid?  Would that same lid also look sweet on a colored system?  If you answered yes to either of these questions, you understand.  If not, gray is definitely available too. Modders, here’s one more color to toy around with.

N64-Atomic-Purple-System

 

 

 

 

 

People were asking how closely the colors match the originals, so we figured we’d give you a better look.

Happy retro gaming!

 

Oct 172012
 

Ready for another 24 hours of NES madness?!  Yup, Pat the NES Punk & his fearless sidekick Ian are gearing up for their third NES Marathon!  As per usual, donations benefit Child’s Play Charity.  It goes without saying that we at VideoGameMuseum.com love two things: the NES & watching Pat suffer!

It’s with those goals in mind that we’re returning as a sponsor, and we invite you to make a donation and to tune in as well.  Please join us this Saturday, October 20, 2012 at 3 PM EST/12 PM PST for the 3rd Annual NES Marathon!

Aug 042012
 

Oh Cheetahmen II…are you finally getting fixed?!

For decades, the Cheetahmen have been locked in a bitter and futile struggle against Dr. Morbis.  In Cheetahmen II, every two levels a different Cheetahmen becomes available.  Theoretically, a player starts with Apollo (crossbow) for the first two levels, gets to play as Aries (fists) for the third and fourth levels, and uses Hercules (dual clubs) for the fifth and sixth levels.  Unfortunately, the Cheetahmen’s feline courage and ninja skills have not been enough to pass the mutant Ape Man boss at the end of the fourth level.  A software bug has thwarted years of insanely skilled and strangely dedicated players from ever getting to level five.  Ironically, it turns out that beating Cheetahmen II is even more rare than this holy grail of NES cartridges.

Broken Ape Man boss fight in Cheetahmen II

Will we finally be able to help the Cheetahmen defeat Dr Morbis?

Last week, I had the opportunity to chat on the phone with Greg Pabich find to find out about his newest project.  Since I was polite enough not to record the conversation, here’s a paraphrased version of our discussion:

Mark:  Hey Greg, how’s it going?

Greg:  Mark, I’ve been pretty busy!  I’m excited about our next Cheetahmen project!

Mark:  Ha ha!  Oh dear!?!  What’ve you been up to?

Greg:  Well, you know how that pallet of Cheetahmen II cartridges never made it to market?

Mark:  Yeah, collectors love them, but what a frustrating game.

Greg:  When Active Enterprises was about to go under, I’m guessing Vince Perri abandoned them either because money wasn’t coming in on the Action 52 like he figured or because he realized it was an incomplete game.

Mark:  Yeah, you can only even play the first four levels, right?

Greg:  Exactly!  So here’s what I’m up to.  I think the world needs to have that game up and working.  Love it or hate it, it just needs to get finished and put on a cartridge.

Mark:  Now that would be interesting.

Greg:  The original Cheetahmen II game carts are selling for thousands of dollars now.  Most collectors can’t even begin to afford them.  I want to put together a playable cartridge that will have all the levels working.  Apparently, it was originally designed with more levels, but it was just too buggy to let anyone play them.  Once we have a working game with all its original levels working, I’d love to put them into NES collectors’ hands.

Mark:  What’s the game plan going to be for doing that?

Greg:  I put a small fortune into producing and distributing the Cheetahmen Creation cartridge last year.  Between development, production, marketing, and selling a repaired version of Cheetahmen 2, I know it’s going to cost some serious cash.  I’m thinking Kickstarter will be a great tool to launch this project.

Mark:  That’s probably wise.  Plus, from one married man to another, I have a feeling your wife might like the Kickstarter plan a bit better than trying to fund it all yourself.  So, I know people love, hate, and pretty much love to hate Action 52 and Cheetahmen 2.  What’s going to get people to back this project?

Greg:  Kickstarter has a great model of letting people support a project and get something unique as a thank you for their support.  We have some pretty reasonable donation levels, and based on how much people donate, we’ll have things available ranging from exclusive posters to actual cartridges of the game once we get it produced.  I’ve got Mario Gonzalez, one of the original designers of Action 52/Cheetahmen involved, and he’s created some fantastic new artwork for the posters and will be signing certain items!  Plus, most items will be numbered and hologram stickered as limited editions available only to contributors.

Mark:  Actually, that a pretty good plan.  I’m a pretty big NES collector, and this might be a much more reasonable way for me to get a copy of Cheetahmen II into my collection even if it isn’t the original.  I’m guessing you could get some good buzz in collecting circles around this.

Greg:  Actually, we’re going to go bigger than that.  By sheer coincidence, the Angry Video Game Nerd (AVGN) just did a video on Cheetahmen II!

After seeing it, I contacted him to see if he’d be interested in getting involved in this.  The AVGN signed on, which is going to be a ton of fun and nuts as usual!  I got Pat the NES Punk involved as well.  We were sponsors in his last NES Marathon, which turned out to be a huge success.  Plus, the Game Chasers guys from Retroware TV are involved and basically putting it all together.

Mark:  Wow, seriously, that’s an amazing lineup!  Are you making any video appearances yourself?

Greg:  Yeah!  It turns out that acting isn’t so easy though.  I’ve finished working on my parts.  The Game Chasers are putting it all together.  It’s 100% top notch production and coming along nicely!  I think people are going to be blown away by the AVGN, Pat, the Game Chasers, and some possible appearances of the Cheetahmen themselves…

Mark:  Greg, sounds like you’re going 100% in as usual.  When are you launching this?

Greg:  The Kickstarter campaign should go live 8/7/2012.

Mark:  And, any idea when you’re hoping to have new copies of the fixed Cheetahmen II game available?

Greg:  In good Active Enterprises spirit, sticking to Vince Perri’s 3 month development window would put us in November or December.  Either way, I’m guessing we should probably get this done before the world ends in 12/12/12.

Mark:  Ha ha, nice!  Even once it’s fixed, I’m hoping that Cheetahmen II won’t be the last NES game I ever play.  But seriously, I’ve got to hand it to you.  It sounds like this is going to be a ton of fun and a huge success.  Best of luck with it!

Greg:  Absolutely!  Thanks for helping to spread the word on Cheetahmen II: The Lost Levels.

Update 8/6/2012:  The Kickstarter project CHEETAHMEN II : THE LOST LEVELS is live!  Best of luck Greg!

Aug 012012
 

So, you’re playing Double Dragon and get thumped on by a big dude named Abobo…

Do you lie awake wondering about Abobo’s back story?
Do you ask yourself if Abobo is actually ALSO fighting to save someone he loves?
Do you daydream about whether or not Abobo could fit into a Megaman suit or about whether or not he could hold his own as one of the Contra guys?

Well if you’re answered “YES” to any of these questions, you’re not alone! All the answers and more lie within Abobo’s Big Adventure!

Seriously, who would be crazy enough to rewrite NES gaming history around the Double Dragon character Abobo?! Clearly insanity and brilliance go hand in hand, because Abobo is both bad & rad enough to knock the socks of the 8-bit generation!

Our thanks to Nick and Roger from Abobo’s Big Adventure for doing an interview with us at the 2012 San Diego Comic Con!

Interested in building your own Abobo’s Big Adventure arcade cabinet?  These guys were kind enough to include instructions here.

Mar 202012
 

Want to repair your Pokémon Game Boy Color cartridge?  Here’s our super easy guide for fixing your game and getting it to save again.

FAQ

Q:  Why can’t I save my game on my old Pokémon Game Boy Color cartridge?
A:  Before game systems saved games on flash memory and hard drives, games relied on lithium batteries to maintain saved games.  Unfortunately, when that battery dies, so does the saved game.  It’s sort of like taking the battery out of your watch.  Once the battery is gone, the watch loses the time.

Q:  My cartridge lets me save the game, but when I turn it on later the saved game is gone.  Is my battery dead?
A:  Yes, without a working battery, the game will attempt to save and then lose the saved game data after you power off your Game Boy.  Bummer, huh?!

Q:  Which Pokémon games does this repair method address?
A:  We’ve used it to repair Pokémon Gold, Silver, Crystal, Red Version, Blue Version, and Yellow Version (Special Pikachu Edition).  It’ll also work for GBA versions too!

Q: My battery is dead.  Will replacing it restore my saved game?
A:  Unfortunately, when the battery dies, your saved game files are lost.

Q:  My battery is old but still working, is there any way to switch the battery without losing the game save?
A:  When you remove the battery, your saved game will be lost.  If you’re thinking about putting in a fresh battery, you should back up your saved game to a device like a Mega Memory Card.

Q:  What size battery do I need?
A:  Most likely, if you’re replacing a battery for a Pokemon Game Boy Color cartridge, you’ll need a CR2025 Lithium battery.  However, some cartridges originally used a CR2016.  When you remove the existing battery, you can check its labeling or for battery size information stamped on the board next to the battery.

Q:  Does this repair work for Game Boy Advance Pokémon games on the GBA?
A:  Yup, you can use the same method to repair Pokémon games for the GBA and GBA SP.  These include Pokémon Ruby, Sapphire, FireRed, LeafGreen, and Emerald versions.

Q:  Does this repair work for games of other systems?
A:  Yes, you can use the exact same method to repair games for the Original NES, Super Nintendo, Nintendo 64, Sega Gensis, Game Boy Advance and other older cartridge based games.  This is especially helpful if have an original Nintendo Entertainment System and want to fix your Legend of Zelda, Dragon Warrior, Final Fantasy, or Tecmo Super Bowl carts.  There are way too many games that use batteries than we can list for these systems.  If you have one with a battery, chances are this method will work just fine.

Q:  Why do you use a solderless method instead of soldering the batteries back into place?
A:  Most people don’t know how to solder and don’t have any friends who do either.  While we admire those people who can restore their games through the process of soldering, we want to teach this simple and effective method that most anyone can do.  In our opinion, our no solder method involves less risk of having a person who is new to video game repair hurt themselves or the game cartridge.  Plus, we’ve been pretty happy with the success of the no soldering method and simply prefer using it ourselves.

Q:  How do I open my game cartridge?
A:  Many games require security bits to open them.  In our Pokemon Gold video, we used a 3.8mm bit. Just check out our security tool and battery chart to figure out which one you need.

Q:  Do I really need a security bit to open my cartridge?
A:  Using the correct tool is definitely the easiest and safest way to open your cartridge.  However, others have gotten creative in using thin needle nosed pliers, tweezers, and even modified Bic Pens.  I’ve even heard of a guy (@roxas8137) using a Dremel tool to carve a flat slot in the screw for a normal screwdriver. We suggest getting a security bits since they’re cheap, easy to use, and have lowest risk of scratching or damaging your game.

Q:  How long can I expect my battery to last?
A:  The easiest way to figure this out would be to take the year the game was released and to subtract that from the year the battery died.  Speaking in broad terms though, the original batteries in games like Pokemon Gold (generally using CR2025) seemed to last 10-12 years or more.  Amazingly, original batteries in The Legend of Zelda NES cartridges (generally using CR2032) have been know to last 25+ years!  Everything seems to depend on the size of the battery (larger CR2032>CR2025>CR2016>CR1616 smaller), the quality, and the amount of drain placed on the battery.  Regarding drain, games with a continuous clock or items like a Dreamcast’s VMU are always drawing power from the battery. However, a Legend of Zelda Cart simply uses its battery to maintain the saved game.  If you replace your battery, it won’t last forever, but you can probably get a good number of years out of it.

Q:  Can I put a CR2032 battery into a game that previously had a CR2025?
A:  I always like to replace with the exact same battery type that it originally used.  Both the CR2032 and CR2025 are 3V batteries. In my understanding, the only difference is that the CR2032 is 3.2mm in thickness and the CR2025′s is 2.5mm in thickness.  Additionally, the CR2032 should give longer battery life.  Proceed at your own risk if you’re going to mismatch batteries.

Q:  I tried to replace my battery, and it isn’t working.  What did I do wrong?
A1:  Make sure that the battery is in correctly (Positive matching + and Negative matching -).
A2:  Sometimes it helps to wrap a thin strip of electrical tape around the edge of the battery.  This can help to prevent a metal contact from touching both the battery’s positive and negative sizes simultaneously.
A3:  Try cleaning the game and board.  The metal contacts most commonly need cleaning.  We suggest using a Qtip or cloth dampened with rubbing alcohol or WD-40 to clean the contacts.

Q:  Do I have to use electrical tape?
A:  Electrical tape is nonconductive (does not conduct electricity) and is quite inexpensive to purchase.  If you don’t already own some, we strongly suggest purchasing some from your local hardware store.

Q:  I broke one of the brackets off.  What do I do now?
A:  Bummer, but you’re not out of luck.  You’ll need to solder it back on.  If you do some searching on YouTube, you’ll find videos showing you the soldering method.

Your Feedback:

We would love your feedback!  Please comment below with your questions and comments.  Thanks!

Mar 172012
 

Want to clean your video game collection?

Are you trying to repair an old game cartridge or system?

We’ve created a compatibility chart to help you find the items you’ll need.  Want a pdf version?

SECURITY BIT & BATTERY COMPATIBILITY CHART
NINTENDO   GAME BIT SYSTEM BIT CONTROLLER BIT SYSTEM BATTERY GAME BATTERY
Original Nintendo NES  nintendo nes 3.8mm Philips Philips n.a. CR2032
Super Nintendo super nintendo system
3.8mm 4.5mm Philips n.a. CR2032
Nintendo 64  nintendo-64-system 3.8mm 4.5mm Philips n.a. CR2032
Game Cube  nintendo game cube n.a. 4.5mm Tri-Wing n.a. n.a.
Wii  nintendo wii n.a. Tri-Wing Tri-Wing n.a. n.a.
Virtual Boy  nintendo virtual boy 3.8mm 4.5mm1 Philips n.a. n.a.
Game Boy  nintendo game boy 3.8mm Tri-Wing n.a. AA CR2025
Game Boy Color  nintendo game boy color 3.8mm Tri-Wing n.a. AAA Usually CR2025 (but sometimes CR2016)3
Game Boy Advance  nintendo game boy advance Tri-Wing Tri-Wing n.a. AA Usually CR2025 (but sometimes CR2016)3
Game Boy Advance SP  game boy advance sp Tri-Wing Tri-Wing n.a. Lithium Usually CR2025 (but sometimes CR2016)3
DS  nintendo ds system Tri-Wing Tri-Wing n.a. Lithium n.a.
DS Lite  nintendo ds lite system Tri-Wing Tri-Wing n.a. Lithium n.a.
DSi  nintendo dsi Tri-Wing Tri-Wing n.a. Lithium n.a.
DSi XL  nintendo dsi xl system Tri-Wing Tri-Wing n.a. Lithium n.a.
SEGA GAME BIT SYSTEM BIT CONTROLLER BIT SYSTEM BATTERY GAME BATTERY
Master System  sega master system 4.5mm Philips Philips n.a. CR2032
Genesis  sega genesis 4.5mm2 Philips Philips n.a. CR2032
CD sega cd n.a. Philips Philips n.a. n.a.
CDX  sega cdx n.a. Philips Philips n.a. n.a.
32X  sega 32x 4.5mm Philips Philips n.a. CR2032
Saturn  sega saturn n.a. Philips Philips CR2032 n.a.
Dreamcast sega dreamcast n.a. Philips Philips n.a. CR2032 for VMU4
Game Gear sega game gear 3.8mm 4.5mm n.a. AA n.a.
MISC GAME BIT SYSTEM BIT CONTROLLER BIT SYSTEM BATTERY GAME BATTERY
TurboGrafx 16  turbografx 16 system n.a. 4.5mm Philips n.a. n.a.
TurboDuo  nec turboduo system n.a. 4.5mm n.a. n.a. n.a.
CHART KEY
Philips = Philips head screwdriver
Tri-wing = Tri-wing head screwdriver
1Bit may not be long enough to reach screws without removing plastic
2Works for most games
3Check game’s internal circuit board to identify the battery needed. It should be labeled either “CR2025” or “CR2016“.
4The Sega Dreamcast’s VMU requires the use of two (2) CR2032 batteries.

Additional Info: See our video cleaning and repair guides for our favorite methods for easily cleaning and repairing your retro gaming collection.

Sharing: You are welcome to share this chart in unedited form so long as you offer credit linking to VideoGameMuseum.com

Feedback: We would love your feedback!  Please send feedback and suggestions to mark{at}videogamemuseum.com simply comment below.

Oct 212011
 

“I saw an internet article on the 10 most valuable games in the world.  Mine was on it, and it was a prototype!”

Shortly after making that realization, Greg Pabich contacted me at VideoGameMuseum.com and several other forums.  The man was on a mission.  He wanted to figure out what he had and what he should do with it.  Not only was Greg able to confirm that he had a unique prototype, but upon testing it, he also realize that he had an entirely different Cheetahmen game from that which was released on the normal version of the Action 52.  He’d discovered the long lost Action Gamer.

While he first contemplated auctioning it off, “The more I became involved in it, the more I learned about the fact that it could be duplicated.”   It wasn’t long before Pabich’s entrepreneurial imagination took off.  He loved the reaction people were giving Cheetahmen on the internet.  “What gets me is that people either hate the game or go peeing-your-pants crazy about it!”

“All I’ve done is taken a game that everyone loves to hate and that isn’t very playable by today’s standards, and I’ve tried to create value and added value.  I’ve done everything to make it a full-scale professional game:  a nice box, high-end t-shirts, CDs with cheetah music, posters, hologram label, etc.  I’ve been working on an entertaining website.  I’m trying to tell the story, to convey history, and to entertain people.”

So what exactly has Greg Pabich been working on?  Well first off, not everything is finalized.  However, he’s put together two purchasable “Cheetahmen: The Creation” packages:   a Special Collector’s Edition and a Regular Edition.

Cheetahmen: The Creation Special Collector’s Edition includes the following:

  • Factory-sealed game (clear cartridge) and box
  • Unsealed game (green cartridge) and box
  • Classic Cheetahmen: The Creation Comic (reproduction)
  • “Cheetahmix” Music CD
  • “Audacious” Cheetahmen T-Shirt (Sizes Large or X-Large)
  • Cheetahmen Poster (Size: 15” x 9″, which will be folded in half to fit in the box)

This Collector’s Edition will be limited to a run of 500 sets.  Greg explains that the game cartridges, sealed-game box, and outer collector’s box will all have matching hologram serial numbers ranging from 1 to 500.

Cheetahmen: The Creation Regular Edition includes the following:

  • Factory-sealed game (red cartridge) and box
  • Classic Cheetahmen: The Creation Comic (reproduction)

Pabich explains that this edition of the game will be limited to 1000 games.  These will also be hologram-numbered and will follow the sequence of 501 to 1500.

Perhaps you’ve already preordered one of these sets.  But all this begs for a few questions to be answered:  Who on earth is Greg Pabich?  And what could inspire a person to wrap up his time, energy, and finances in such a project?  Is this what Cheetahmen fever looks like?

7-Eleven Game Rooms 

I had the opportunity to interview Mr. Pabich last week.  Greg explains that he was the marketing manager for 7-Eleven in South Texas during the late ’70s and early ’80s.  He helped to develop and market 7-Eleven’s line of popular breakfast burritos.  “It had to be something a person could eat with one hand while driving.”  It wasn’t long before Pabich made the leap from microwave food to gaming.  If you played an arcade machine at a South Texas 7-Eleven, chances are, Pabich helped to put it there.  He worked to develop game rooms in his stores.  Originally 7-Eleven stores had pinball machines but no dedicated space for them.

“The idea was to get game machines out of the storefront area.  We needed a dedicated space for pinball; electronic video games were just coming out.  Those were going gangbusters!  I added mirrors to rooms, changed lighting, added ash trays, and held game tournaments, which were tied into a Muscular Dystrophy Association.  That must have been about 1986 at its peak.”

Pabich’s original training wasn’t in electronics, computers, or anything gaming related.  “Before 7-Eleven, I got a degree as an accountant and did that for a few years, but I really didn’t like it.  As a creative entrepreneur, I wanted to do something more.”  Pabich did just that.  He purchased a convenience store and built a dozen more.  “I was reading an article in Time magazine on Pong, and I was fascinated by it.  Atari was out of Los Gatos, CA in 1974 if I remember correctly.  There wasn’t any internet or Google.  I had to track down someone who knew about it.”  Once Pabich got a hold of Atari, he ordered a machine for one of his stores.  “The response was weak.  People weren’t as enamored with it as I was.  I was 10 years too early.”  Eventually Pabich pulled the machine from his store and put it in his living room.  Sometime after that, he donated it to a school for the deaf.  “That was the beginning.  Looking back, I wish I’d held onto that arcade.”

Placing Arcades in Theaters

Pabich sold his convenience stores and was hired by a  gas station company to convert gas stations into convenience stores.  Following that job, he was hired by 7-Eleven as previously mentioned.  Pabich was having enough success with the game rooms at 7-Eleven that he started a side business.  Pabich got a contract to do the same sort of thing for a theater chain in the Houston, TX area and put games like Defender in the lobby.  These were immensely popularly.  “Games cost about $2,100, which was a lot of money.  But we could generally pay for a good game in about 17 days!”  Pabich went on to explain the monetization process.  “My company would have a key to open and service the machine.  The theater manager would have a key to the coin box, and there was a coin counter inside.  That kept everyone honest.”  He chuckled as he recounted, “There was one machine that wouldn’t play after a couple days, and the business owner called me complaining.  I came over to service it and found out it wasn’t working because it was packed full of quarters.  Apparently the same thing was happening all over the place.  These were so profitable that Texas limited our payout of machines to business owners to 50%.”

With 7-Eleven’s game rooms taking off as well, the 7-Eleven sold their gaming and equipment portion of the stores to a third-party business who offered to run it.  Pabich recounted that the business paid something in the millions-of-dollars range and went under about six month later.   No longer managing the gaming rooms, Pabich went back to focusing on his duties as marketing manager.   At about that same time, Pabich sold his theater arcade game business.

The Advent of VHS

“We was transferred to Austin in about 1982.  My daughter was about seven years old and was having a slumber party.  I tried to rent a VCR and a video and it was impossible to do.  You had to pay $100 to become a member, $4.95 to rent the movie, $9.95 to rent a VCR, and no one had any of them available.  Those were the early days of VHS.”  Pabich explained, “If you can’t get anything for love or money and there’s that much demand, then there’s money to be made.”

Pabich found a guy who wanted to place videos in 7-Elevens.  “We tried this in two stores.  There weren’t many new releases at this time compared to today where new movies come out on video every day.  Within a year, there were video stores popping up everywhere.”  He kept feeding the idea to corporate.  It cost $20,000 to outfit a 7-Eleven to rent movies.  Movies had to be purchased new at a cost of $70-90, and “We didn’t have good tracking systems at this time, since there weren’t computer systems or anything for that.  Our test stores were doing well.  People were renting a movie, buying things, bringing it back, and buying things again: beer, chips, soda, etc.  However, at $20,000 times 7,000 stores nationwide (900 in Texas), it was too much money even for 7-Eleven.

Resigning from his job at 7-Eleven with the agreement that he could get a contract for 7-Elevens in Texas, Pabich raised money and found a distributor for used movies  out of Portland, Oregon.  His new company V.D.O. installed video rental in 200 stores.  At the same time, Pabich helped a friend Jerry Welch get a job as president of a similar company Stars to Go Inc.  Pabich eventually took a job working as the VP of Development of that company.  “We immediately moved the corporate headquarters to Los Angeles.”  He signed contracts for 35,000 convenience stores throughout the US: Circle K, Wawa food stores, some 7-Elevens, etc.  “The contract required a minimum monthly payment by the stores.  We took that to the bank and financed the contract.”  Things were doing well until Black Thursday in 1986 when the stock market dropped.  “Our stock dropped from $27 to 13 cents, and Blockbuster went public.  I was out of a job in 1987.”

Rags to Riches

Being unemployed, Pabich saw a magazine ad for a guy buying used movies.  ”I called the guy and asked what he was looking for.  I knew used movies were worth about $25 each.  Then I contacted a friend who was still at Stars to Go.  He said he’d send me a couple pallets of used VHS tapes and that I could pay him once I sold them.  Next thing I knew, there were 8,000 VHS tapes delivered on my driveway.  They filled the garage.  I had no idea what I had, so my family and I manually created lists, collated the lists by hand, and then I called this guy.  I Xeroxed my handwritten list and FedEx’d it to him. He wanted to buy them all at $11.25 each!  I shipped them all UPS COD and got paid with a cashier’s check.  I made $65,000 on the first deal.”  In that move his new business Movies & Games 4 Sale was launched!

Pabich must have an understanding wife, because he explained that his next order of VHS tapes filled not only the garage but also his living room.  According to Pabich, he then rented a warehouse, which led to a $25,000,000/year business with 127 people on payroll, and a 30,000 square foot warehouse.  “Blockbuster was killing mom and pop’s stores.  We would buy out inventory from closing stores and resell it to new Blockbusters.  Then people started asking for games.  I had trouble finding anyone who had a lot of games since that was just getting started.”  Pabich approached Babbage’s and encourage them to buy used games.  “I felt that people would only buy a car if they could trade in an old one.”  They merged with Software Etc which became NeoStar Retail.  “I handled their trade-in program, and I was the largest creditor as NeoStar declared bankruptcy.  There were bids for who would buy, and I got to put in my preference for Barnes & Noble.  They paid me $1.3 million.”  Eventually, Barnes & Noble would create the gaming giant GameStop.  According to Pabich, they did so by adopting his model of buying used games.  He notes that he also had a buyback program with Toys R Us.  “I was the only guy back then who could handle the quantity.”

From Prototype to Collector’s Edition

As perhaps any retro gaming geek would be, I’ve been intrigued by this game, its story, and Pabich’s process of bringing Cheetahmen: The Creation to the light of day.  In putting all this together, Pabich explains, “I’ve met a lot of interesting people.  The guy who did the commercial did a great job.  I have a friend who did the artwork, who did a fantastic job.  Most have been quite helpful and positive.   Uncle Tusk has handled boxes, comics, posters, box label printing, and game label printing and has done a fantastic job!  I was amazed at the quality of his work.  RetroZone has handled the cartridges.”

Hearing Pabich’s story, it’s no wonder to me that he managed to meet the infamous Vince Perri and to obtain the earliest known Action 52 prototype.  As a reminder, his prototype contains a unique early version of Cheetahmen called Action Gamer.  “This game seems to be the turning point at which Vince put real time into the game, developed an idea of franchising a character, comic, and cartoon.  I’m trying to capture that.”

Pabich’s history is full of his taking ideas and opportunities and running with them.  As I try to put my finger on his motivations for turning his prototype into playable NES cartridges, it seems clear.  Pabich is an entrepreneur.  He’s a risk taker who isn’t afraid to invest his own money, time, and pride into something as crazy as releasing a new playable Cheetahmen cartridge.  Will he sell his 1,500 Cheetahmen: The Creation sets?  Are there enough hardcore collectors out there to buy these?  Will there be a new surge of Cheetahmen fever?

As a retro gamer and collector, I’m excited to see anything new land itself in a playable 8-bit NES form.  Overall, I’m personally fascinated by all of this and am intrigued to see how it all unfolds.  For those of you following this as well, it gets better.  Pabich is working on more Cheetahmen projects as I write this.  Yup, that’s true Cheetahmen fever!

 

 

References:

7-Eleven Photo: Image via Flickr: jacob botter

Plotkin, Hal. “A Blockbuster Video Idea.” Inc. Magazine 15 October 1997. http://www.inc.com/magazine/19971015/1482.html 20 October 2011.

“Space-Age Pinball.” Time Magazine 1 April 1974. http://www.time.com/time/magazine/article/0,9171,904070,00.html 20 October 2011.

VHS Pile Photo: Photo via MakeLessNoise

Weber, Mark. “NES Action 52 Prototype Cart?” VideoGameMuseum.com 3 June 2010. http://www.videogamemuseum.com/2010/06/03/nes-action-52-prototype-carts/

Weber, Mark. ” What’s Rarer: A Prototype Action 52 Cart or a Person Who’s Met Vince Perri?” VideoGameMuseum.com 24 June 2010. http://www.videogamemuseum.com/2010/06/17/whats-rarer-a-prototype-action-52-cart-or-a-person-who-met-vince-perri/

Weber, Mark. ” The Evolution of the Action 52.” VideoGameMuseum.com 3 June 2010. http://www.videogamemuseum.com/2010/06/24/the-evolution-of-the-action-52/